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Reseller Hosting:

Reseller hosting is a form of web hosting wherein the account owner has the ability to use his/her allotted hard drive space and bandwidth to host websites on behalf of third parties. The reseller purchases the host's services wholesale and then sells them to customers for a profit. A certain portion of hard drive and bandwidth is allocated to the reseller account. The reseller may rent a dedicated server from a hosting company, or resell shared hosting services. In the latter case, the reseller is simply given the permission to sell a certain amount of disk space and bandwidth to his own customers without renting a server from a web hosting company he signed for a reseller account with.

The typical web hosting reseller might be a web design firm, web developer or systems integrator who offers web hosting as an add-on service. Reseller hosting is also an inexpensive way for web hosting entrepreneurs to start a company. Most reseller hosting plans allow resellers to create their own service plans and choose their own pricing structure. In many cases, resellers are able to establish their own branding via customized control panels and name servers.

Reseller hosting does not require extensive knowledge of the technical aspects of web hosting. Usually, the data center operator is responsible for maintaining network infrastructure and hardware, and the dedicated server owner configures, secures, and updates the server. A reseller is responsible for interfacing with his/her own customer base, but any hardware, software and connectivity problems are typically forwarded to the server provider from whom the reseller plan was purchased. It should be noted that being a profitable reseller firm usually involves extensive advertising to get customers. While the monthly fees with major hosts are only a few dollars a month, it's a low margin business, and resellers must devote large advertising budgets to compete with established competitors. However, web hosting is one of the biggest online businesses, because every website needs hosting.

Resellers can set up and manage customer accounts via a web interface, usually point and click "Control Panels."

Well-known Control Panels List:

* Cortex Provisioning System (Windows)
* WHM/cPanel (Unix)(Windows version coming soon)
* Reseller Hosting (Unix)
* Plesk (Windows/Unix)
* DirectAdmin
* Webmin (Unix)
* Ensim Pro (Windows/Unix)
* Helm (Windows).

Dedicated Game Server:

Most games use a dedicated server application. This program collects data from players and distributes it to other players. This is more efficient and effective than a peer-to-peer arrangement, but it requires a separate computer to host the server application. The additional computer is a server.

Network bandwidth, in particularly upstream bandwidth is often one of the major limitations in hosting game servers. Home broadband Internet connections rarely provide the necessary upstream bandwidth to host dedicated game servers with more than 4-10 clients.

In the past, this is how the majority of game servers were hosted. This was the only option. The player would buy the game, and most households only had one computer, so the player would use this one machine host his or her server and play the game on, often simultaneously. The stress on the computer was enormous, and game performance was proportionately poor. Even if the bandwidth on the newest broadband Internet services could keep up with the load, the computer itself was still behind in computing the data needed. Process data for 3D graphics, game physics, sorting and distributing network data to the other players on one computer, places considerable demands on servers.

A professional server is a computer to read data and transmit vast amounts of data as fast as players need it. A handful of game hosting pioneers realized the need for such systems. They purchased rack mounted server machines and colocated them within datacenters to host their games. They paid between $200 and $700 a month for this luxury, and the teams that could foot such bills were few and far between, but these setups significantly improved the gameplay. Within a few years online multiplayer gaming became a huge success. Prices have lowered dramatically and subscribers increased 1000 fold.

Types of Game Servers:

Game servers can be classified as listen servers and dedicated servers. Listen server refers to a situation in which the server typically runs in the same process as the game client, allowing a player to both host and participate in the game. As a side effect, the server is usually terminated when the client is. Listen servers are operated mostly by individuals, often in LAN Party situations rather than over the Internet, and usually with a lower number of players due to the increased processing and bandwidth requirements associated with operating both server and client simultaneously on the same machine. Dedicated servers are servers which run independently of the client. Such servers may be run by individuals, but are usually run on dedicated hardware located in data centers, providing more bandwidth and dedicated processing power. Dedicated servers are the preferred method of hosting game servers for most PC-based multiplayer games. Massively multiplayer online games run on dedicated servers usually hosted by the software company that owns the game title, allowing them to control and update content. In many cases they are run on clustered servers to allow huge environments and large player counts.

Game Server Hosting:

A game server is a remotely or locally run server used by game clients to play multiplayer video games. Most video games played over the Internet operate via a connection to a game server.

Game Server Hosting:

Game server providers (GSPs) are companies that lease game servers. Gaming clans will often lease one or more servers for their chosen game, with members of the clan contributing to the server rental fees. Game server providers often offer Web tools to control and configure the game servers; most allow those that rent or lease to modify the games being leased.

File hosting service:

A file hosting service, online file storage service, or online media center is an Internet hosting service specifically designed to host static content, typically large files that are not web pages. Typically they allow web and FTP access. They can be optimized for serving many users (as is implied by the term "hosting") or be optimized for single-user storage (as is implied by the term "storage"). Related services are video sharing, virtual storage and remote backup.

Software file hosting:

Authors of Shareware, Freeware and Open Source/Free software often use file hosting services to serve their software. The inherent problem with free downloads is the huge bandwidth cost. These hosts also offer additional services to the authors such as statistics or other marketing features.

Personal file storage:

Personal file storage services are aimed at private individuals, offering a sort of "network storage" for personal backup, file access, or file distribution. Users can upload their files and share them publicly or keep them password-protected.

Prior to the advent of personal file storage services, off-site backup services were not typically affordable for individual and small office computer users.

Sometimes people prefer hosting their files on a publicly accessible HTTP server. In this case, they generally choose paid hosting, and use their hosting for this purpose. Many free hosting providers do not allow the storage of files for non-website-related use.

Content caching:

Content providers who potentially encounter bandwidth congestion issues may use services specialized in distributing cached or static content. It is the case for companies with a major Internet presence.

One click hosting

One-click hosting generally describes web services that allow internet users to easily upload one or more files from their hard drives (or from a remote location) onto the one-click host's server free of charge.

Most such services simply return a URL which can be given to other people, who can then fetch the file later on. As of 2005 these sites have drastically increased in popularity, and subsequently, many of the smaller, less efficient sites have failed. Many internet forums exist in order to share such links; this type of file sharing has, to a degree, taken over from P2P filesharing services[2].

The sites make money through advertising or charging for premium services such as increased downloading capacity, removing any wait restrictions the site may have or prolonging how long uploaded files remain on the site. Some sites implement a CAPTCHA to prevent automated downloading.

Remote Backup Service

A remote, online, or managed backup service is a service that provides users with an online system for backing up and storing computer files. Managed backup providers are companies that provide this type of service.

Online backup systems are typically built around a client software program that runs on a schedule, typically once a day. This program collects, compresses, encrypts, and transfers the data to the remote backup service provider's servers. Other types of product are also available in the market, such as remote continuous data protection (CDP).

Providers of this type of service frequently target specific market segments. High-end LAN-based backup systems may offer services such as near-realtime transaction-level replication or open file backups. Consumer online backup companies frequently have beta software offerings and/or free-trial backup services.

History:
Most online/remote backup services came into existence during the heyday of the dotcom boom in the late 1990s with the exception of a few early pioneers like industry originator Rob Cosgrove, CEO of Remote Backup Systems. While the initial years of these service providers were about capturing market share distributed among the top few providers, the large industry players took cognizance of the importance and the role that these online backup providers were playing in the web services arena and M&A activity has become quite predominant in the last few years. Today, most service providers of online backup services position their services using the SaaS (software as a service) strategy and its relevance is predicted to increase exponentially in the years to come as personal and enterprise data storage needs rise. The last few years have also witnessed a healthy rise in the number of online backup providers with them existing independently as also as part of a business unit of a larger industry behemoth.

Intel 486™ SX processor:

The embedded Intel486™ SX processor provides high performance to 32-bit, embedded applications that do not required a floating-point unit. The embedded Intel486 SX processor is binary compatible with the Intel386™ and earlier Intel processors. Compared with the Intel386 processor, it provides faster execution of many commonly used instructions. It also provides the benefits of an integrated 8-Kbyte, write-through cache for code and data. Its data bus can operate in burst mode, which provides up to 106Mbps transfers for cache-line fills and instructions prefetches. Two component packages are available: a 196-Lead Plastic Quad Flat Pack (PQFP), and a 168-Pin Grid Array (PGA), both available for 5-volt designs. Both products operate at CLK frequencies up to 33MHz. The IntelDX2™ and IntelDX4™ processors bring the highest level of performance in the Intel486 family, created by such combined features as speed-multiplying technology, on-chip integration of Level I unified code and data cache, memory management unit with paging, and floating-point unit. The clock-multiplier allows the processor to operate at frequencies higher than the external memory bus. The integer unit uses RISC design techniques to provide single-clock-cycle execution of common instructions and general purpose registers for manipulating 32-bit addresses and data. The 8K on-chip Write-Through unified cache on the speed-doubled IntelDX2 processor, and the 16K on-chip Write-Back Enhanced unified cache on the speed-tripled IntelDX4 processor maintains the one-clock-per-instruction execution rate. Intel 486 processors provide support for multiprocessing systems. Support for multi-level caches reduces bus utilization, allowing multiple Intel486 processors to share a single memory bus. For the highest level of performance, choose the IntelDX2 and IntelDX4 processors.

Intel's Atom Processors:

Intel Atom processors, just like the latest Intel Core 2 and Intel Xeon chips, are produced using 45nm process technology. At present Intel has two 300mm fabs that produce chips using 45nm process technology – D1D in Hillsboro, Oregon, and Fab 32 in Chandler, Arizona. Given that Intel has a plan to aggressively ramp up production of new desktop processors using the new process technology, a slight mistake in demand prediction automatically means shortages of Intel Atom chips, which hardly received the first priority from Intel. Two additional 45nm, 300mm manufacturing factories are scheduled to open this year in Kiryat Gat, Israel (Fab 28) and Rio Rancho, New Mexico (Fab 11x), which will let Intel to manufacture sufficient amount of Atom, Core 2 and Xeon processors. Approximately 2.5 thousand Atom processors can be made on a single 300mm wafer.

Intel's Core 2 Extreme quad-core processor

When more is better-with four processing cores the Intel Core 2 Extreme processor delivers unrivaled performance for the latest, greatest generation of multi-threaded games and multimedia apps.Now with a new version based on Intel's cutting edge 45nm technology utilizing hafnium-infused circuitry to deliver even greater performance and power efficiency. The Intel® Core 2 Extreme processor QX9770 running at 3.2 GHz delivers the best possible experience for today's most demanding users.

*12 MB of total L2 cache
*1600 MHz front side bus
*Intel Network Processors


Built on a high-performance fully programmable architecture, Intel network processors offer the speed, flexibility, and ease-of-use/reuse you need to accelerate time-to-market, extend time-in-market, and to enable a broad range of services from the customer premises to the core of the network. Network processors optimized for home, small-to-medium enterprise, and networked embedded applications. Flexible wire-speed processing for OC-3 to OC-12 multiservice network applications.
The Intel® IXC1100 control plane processor extends the benefits of Intel XScale technology, including its rich set of development tools, to meet the processing needs of multi-service switches, VoIP media gateways, wireless infrastructure and other networking equipment.The information on this page is provided for the benefit of customers with existing designs.

Intel's Core 2 Quad Processors:

Intel’s Core 2 Quad Q9300 has some rather large shoes to fill. This newly shipping, relatively low-cost (~$270) quad-core processor from Intel is a replacement for their long-standing price to performance champ, the Core 2 Quad Q6600. The Q6600 was the first quad-core in Intel’s arsenal which was actually affordable, and even today, it remains one of the best values on the market. Not only is the Core 2 Quad Q6600 inexpensive for a quad-core at around $230, but it is extremely overclockable and provides a significant amount of computing power for the dollar. Core 2 Quad Q6600’s are still in high-demand – a trend which is likely to continue until Intel physically removes from them from the market.

Like we said, rather large shoes to fill. Luckily, the Core 2 Quad Q9300 processor has some impressive new features under the hood along with a higher clock speed, all at a similar price point as the Q6600. As the Core 2 Quad Q9300 utilizes Intel’s new 45nm manufacturing technology (as opposed to 65nm of the Q6600), potential buyers will be expecting the Q9300 to perform better and produce less heat compared to its predecessor – certainly a difficult task but one which we believe Intel can meet. We’ve already seen what Intel’s 45nm manufacturing technology is capable of with its dual-core “Wolfdale” architecture, and if Intel can bring the same benefits to the quad-core market as it did for dual-cores with “Wolfdale”, Intel will be in good shape.

The Q9300 is coming to market at an interesting time. Intel has struggled somewhat to get their mainstream 45nm quad-core components on to market, and the Core 2 Quad Q9300 represents Intel’s first real attempt at holding on to the low-cost quad-core market against a newly resilient AMD. With AMD’s new lineup of quad-core Phenom X4 B3 processors bringing similar features at a lower price point than the Q9300, Intel may have to work a little harder in order to make the Q9300 a success. Let's see if they're up for the challenge.



Intel's Core 2 Quad Q9300 Engineering Sample


*2.5 GHz Clock Speed, Quad-Core

*"Yorkfield" Core Architecture

*45nm Manufacturing Technology

*256 kB L1 Cache (Data/Instruction)

*6 MB Shared L2 Cache (Full Speed)

*1333 MHz Front Side Bus Speed



*Socket-775 Form Factor Design

*1.225V Default Core Voltage

*Supports 32/64-bit Processing (EM64T)

*Supports SSE / SSE2 / SSE3 / SSE4.1

*Supports Intel Speedstep / C1E

*Supports Execute Disable (xD) Bit

This Core 2 Quad processor, as we mentioned before, is based on Intel’s 45nm “Yorkfield” architecture, which replaces their 65nm Kentsfield designs that dominated Intel’s product lineup throughout 2007 and most of early 2008. The “Yorkfield” architecture is, more or less, two 45nm “Wolfdale” cores connected together into a single chip design. The Core 2 Quad Q9300 is not a native quad-core like AMD’s Phenom processor, but rather is two dual-cores connected under a single heat spreader - a multi-chip module. As our tests have shown in the past, this does not affect performance in any real way, and shouldn’t be a consideration when thinking of buying one of these chips. However, it is just an interesting aspect to note, from a technology perspective.

The Q9300 is somewhat of an anomaly as it’s the only member of the Core 2 Quad 45nm family which has 6 MB of L2 cache (2 x 3 MB cache per dual-core die). All other members of the Core 2 Quad family have a double-sized 12 MB of cache, which will give an estimated 5-10% performance boost at the same clock speed compared to the 6 MB variants. Interestingly enough, with 6 MB of L2 cache, the Q9300 actually has less cache compared to its predecessor (the Q6600), which had 8 MB of L2 cache (2 x 4 MB). However, cache latencies have improved with the new architecture, so performance will not suffer greatly due to this design decision. We do find it strange that Intel is introducing only one model based with 6 MB of cache, although it's certainly possible that Intel will be introducing newer models to fit alongside this chip in the future.

While the Q9300 takes a hit on cache, its architecture is improved just about everywhere else. The Q9300 runs at a clock speed of 2.5 GHz with a front side bus speed of 1333 MHz (compare to the Q6600 at 2.4 GHz @ 1066 MHz FSB). In addition, the Q9300 supports Intel’s new SSE 4.1 instruction set, which unlike any other SSE release we’ve seen in the past, can offer huge performance increases with properly coded applications. The biggest benefactor of this new instruction set have been video encoding applications, which can see massive (30%+) performance gains with SSE 4.1 supported processors.

Even with all these new features under the hood, the Core 2 Quad Q9300 runs on a standard Socket-775 interface and is compatible with the vast majority of Socket-775 motherboards on the market today. Most motherboards require a BIOS update in order to see the proper CPUID’s of these new processors, but if your motherboard supports 45nm, 1333 MHz FSB processors, you’ll likely be able to run one of these new chips. The Q9300 has a TDP (thermal design power) rating of 95W, which means you likely won’t have to replace your existing cooler, either. However, if you buy a retail boxed processor, you’ll get one of Intel’s (decent) retail cooling systems. For our tests, we’ll be using something a little bigger – after all, we want to see what this chip is capable of without cooling being a limitation.